"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Spine Joint Chain
| Status | closed |
|---|---|
| Priority | high |
| Date | 05/18/2014 |
| Submitted by |
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| Modify this bug | edit |
So, maybe I'm doing something wrong here, but when I generate the spine from a straight line, it comes out S-shaped.
I'm trying to use the spine module as tentacles, and it seems very workable aside from this. Is this an unavoidable problem that requires the spine to be s-shaped for your rig?
Straight proxies:

Curved joints:

As an aside, I'd love to be able to "pin down" the middle spine controller to make an elbow that the octopus is leaning on, and give an additional push off point for the tentacles.
I'm trying to use the spine module as tentacles, and it seems very workable aside from this. Is this an unavoidable problem that requires the spine to be s-shaped for your rig?
Straight proxies:
Curved joints:
As an aside, I'd love to be able to "pin down" the middle spine controller to make an elbow that the octopus is leaning on, and give an additional push off point for the tentacles.
Comments on this bug:
Dustin Nelson said over 12 years ago:
Dustin Nelson said over 12 years ago: