"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Corrective blendshape breaks the rig
| Status | pending |
|---|---|
| Priority | low |
| Date | 04/21/2014 |
| Submitted by |
|
| Modify this bug | edit |
Greetings, Dustin!
I’m making a rig with RRM for a stylized character. There is a minor problem with joints for corrective blendshapes. I’m trying to make a standard addition: a blendshape switches on when a leg is bent.
Unfortunately, when I unlock the rotation channel in the hip-joint and connect it as a driver (using driven keys), the rig breaks apart—the IK-system in the leg stops working.
Could you please suggest a workaround? For example, are there other elements that could be used as a driver for corrective blendshapes?
A little side question: it appears that there are several chains of joints on top of each other in arm modules. It is a bit confusing and the Mirror Weights function isn’t working flawless.
Well, since I’m writing it, I’d like to make a suggestion. It would be nice to have a function that chooses automatically all the relevant channels for a character set.
Comments on this bug:
Scorpion_laz said over 12 years ago:
Dustin Nelson said over 12 years ago:
Dustin Nelson said over 12 years ago:
Scorpion_laz said over 12 years ago:
eallin said about 12 years ago:
Dustin Nelson said about 12 years ago: