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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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(qty: 1)

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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:07/22/2019
File Size: 321 KB

Bugs

Win 10. Rapid Rig version 2.2.8. Rebuild Rig stalls at Arm_Swith_Ctrl

Statuspending
Prioritymedium
Date02/07/2018
Submitted bypablocafe pablocafe
Rebulding with the settings scren grabbed from version 2.2.6 (and I assume earlier versions) of RR stall at Arm_Switch_Ctrl:
 
 
 
Script Ed output:
 
Rebuilding Rig...
select -r MAIN_Ctrl ;
select -r MAIN_Inner_Ctrl ;
select -r ROOTParent_Ctrl ;
select -r ROOT_Ctrl ;
select -r Spine_01Fk_Ctrl ;
select -r Spine_01Curve_Ctrl ;
select -r Spine_02Fk_Ctrl ;
select -r Spine_02Curve_Ctrl ;
select -r Spine_03Fk_Ctrl ;
attachMod is ROOT
modAttachModule is
select -r ROOTSecondary_Ctrl ;
select -r l_Arm_Clavicle_Ctrl ;
select -r l_Arm_ShoulderFk_Ctrl ;
select -r l_Arm_ElbowFk_Ctrl ;
select -r l_Arm_ElbowIk_Ctrl ;
attachMod is Spine_Top
modAttachModule is Spine
select -r Spine_TopIk_Ctrl ;
select -r r_Arm_Clavicle_Ctrl ;
select -r r_Arm_ShoulderFk_Ctrl ;
select -r r_Arm_ElbowFk_Ctrl ;
select -r r_Arm_ElbowIk_Ctrl ;
attachMod is Spine_Top
modAttachModule is Spine
select -r Spine_TopIk_Ctrl ;
select -r l_Finger_Master_Ctrl ;
select -r l_Finger_01_Ctrl ;
select -r l_Finger_01_01_Ctrl ;
select -r l_Finger_01_02_Ctrl ;
select -r l_Finger_01_03_Ctrl ;
select -r l_Finger_Master_Ctrl ;
select -r l_Finger_02_Ctrl ;
select -r l_Finger_02_01_Ctrl ;
select -r l_Finger_02_02_Ctrl ;
select -r l_Finger_02_03_Ctrl ;
attachMod is l_Arm_Wrist
modAttachModule is Arm
modName is Arm
modType is arm
select -r l_Arm_Switch_Ctrl ;
select -r r_Finger_Master_Ctrl ;
select -r r_Finger_01_Ctrl ;
select -r r_Finger_01_01_Ctrl ;
select -r r_Finger_01_02_Ctrl ;
select -r r_Finger_01_03_Ctrl ;
select -r r_Finger_Master_Ctrl ;
select -r r_Finger_02_Ctrl ;
select -r r_Finger_02_01_Ctrl ;
select -r r_Finger_02_02_Ctrl ;
select -r r_Finger_02_03_Ctrl ;
attachMod is r_Arm_Wrist
modAttachModule is Arm
modName is Arm
modType is arm
select -r r_Arm_Switch_Ctrl ;
select -r l_Thumb_Master_Ctrl ;
select -r l_Thumb_01_Ctrl ;
select -r l_Thumb_01_01_Ctrl ;
select -r l_Thumb_01_02_Ctrl ;
select -r l_Thumb_01_03_Ctrl ;
attachMod is l_Arm_Wrist
modAttachModule is Arm
modName is Arm
modType is arm
select -r l_Arm_Switch_Ctrl ;
select -r r_Thumb_Master_Ctrl ;
select -r r_Thumb_01_Ctrl ;
select -r r_Thumb_01_01_Ctrl ;
select -r r_Thumb_01_02_Ctrl ;
select -r r_Thumb_01_03_Ctrl ;
attachMod is r_Arm_Wrist
modAttachModule is Arm
modName is Arm
modType is arm
select -r r_Arm_Switch_Ctrl ;
attachMod is l_Arm_Wrist
modAttachModule is Arm
modName is Arm
modType is arm
// Error: line 20859: No object matches name: Arm_Switch_Ctrl //

Comments on this bug:

  • pablocafe

    pablocafe said over 1 year ago:

     To clarify, if you rebuild a version created in V. 2.3.0 eveything works fine.
  • pablocafe

    pablocafe said over 1 year ago:

    Bug still present in V. 2.3.0
  • mcuevas

    mcuevas said over 1 year ago:

    I was able to duplicate this bug.
     
    1) create a rig with an arm module pair
    2) add a new FK module to the end of 1 arm but do not create a mirrored pair.
    3) create rig. Fails with this message // Error: line 20859: No object matches name: Arm_Switch_Ctrl //
     
    seems to work fine if both arms have identical modules attached (ie, mirrored pair)
  • pablocafe

    pablocafe said over 1 year ago:

    To clarify.
    Rebulding a rig created in v. 2.2.6 stalls at Arm_Switch_Ctrl, when using v. 2.2.8 rebuild options:
     

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