Adverti horiz upsell

"Rapid Rig: Modular" - Procedural Auto Rig 2.4.4 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
$99.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:09/22/2019
File Size: 320 KB

Bugs

Elbow lock broken

Statuspending
Prioritymedium
Date04/18/2018
Submitted byTim Borrelli Tim Borrelli
When setting the elbow lock to 1.0, the arms break with the FK bones pulled upward.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said 11 months ago:

    Elbow Lock should only affect the joints when in IK mode. With Elbow Lock, the elbow joint gets pulled to where ever the elbow Ik control is. In the image you attached, I do not see where the elbow Ik control is. but the elbow joint and all the twist joints should keep working with the elbow lock feature.
  • Javier Vara

    Javier Vara said about 1 year ago:

     
    Not sure if this is what he meant, but we are getting this bug when using knee or elbow lock. We've the theory that it has to do with twist joints, since it works fine if using the template proxy, but when we add twist joints to arms or legs, the lock stops working. 
  • Dustin Nelson

    Dustin Nelson said over 1 year ago:

    I am not sure what you mean by the FK bones. The elbow lock only affects the arm when in IK mode and sthat attribute can only be set by the WristIk_Ctrls.
     
     

Post a comment: