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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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$99.00
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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:07/22/2019
File Size: 321 KB

Bugs

arm problem

Statusclosed
Priorityhigh
Date06/25/2014
Submitted bySeyedHesam Shahidian SeyedHesam Shahidian
hi Actually  I have some problems.. when I Rotate    WristFKCtrl   in Z  direction , micro controllers rotate as well..  , you can see this issue  in IK mode  Squash - stretch  does not work in arms.. I checked Auto volume  and  it was  ON When I rotate    ShoulderFKCtrl    in X direction  all  arm’s  joints  Rotate  too but  First  joint doesn’t  rotate  ,and again you can see this issue  in IK mode  Why when I have  selected  Skin joint  ,  Rapid rig Modeler   select all end  joints  as well ?  this problem  doesn’t happen  in Rapid Rig Advanced I’ve attached a video link on this problem for your consideration… https://vimeo.com/99113827password:2142Tnx    

Comments on this bug:

  • SeyedHesam Shahidian

    SeyedHesam Shahidian said about 5 years ago:

    hi Actually I have some problems.. , when I Rotate WristFKCtrl in Z direction , micro controllers rotate as well.. , you can see this issue in IK mode , Squash – stretch does not work in arms.. I checked Auto volume and it was ON ,, When I rotate ShoulderFKCtrl in X direction all arm’s joints Rotate too but First joint doesn’t rotate ,and again you can see this issue in IK mode ,, Why when I have selected Skin joint , Rapid rig Modeler select all end joints as well ? this problem doesn’t happen in Rapid Rig Advanced ,,, I’ve attached a video link on this problem for your consideration… https://vimeo.com/99113827 password:2142 Tnx
  • Dustin Nelson

    Dustin Nelson said about 5 years ago:

    There is an issue with the auto volume, which I will address in the next update. Thanks for letting me know. With the wrist, there is distributed rotation along the twist (X) axis of the arm. The behaviour you are seeing is expected. Do this with your own arm, and you will see that your forearm twists as you rotate your hand up and down if the wrist is angled back like your video. Regarding the shoulder twist, this is an improved feature from Rapid Rig: Advanced. A lot of users have requested this. It is distributed twist along the upper arm which results in much better deformation around the shoulder. Regarding the skin joints, the end joints are selected because I do not want to make assumptions on how people are using RRM. Unlike RRA which is designed around very rigid concepts for a biped. With RRM, users might want to skin to those end joints. -Dustin
  • Dustin Nelson

    Dustin Nelson said about 5 years ago:

    The issue with the auto-volume has been resolved in version 1.4.3. -Dustin

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