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Ninja Dojo (Grand Master) w/Ninja City & Ninja Forge 6.4.0 for Maya (maya script)

Ninja Dojo scripts with Ninja City

License
$100.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2018, 2017, 2016

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/06/2011
Last Modified:02/04/2018
File Size: 114 MB

Ninja Dojo (Grand Master) w/Ninja City & Ninja Forge
compatible with Maya 2016-2018 

Some Features will not be available in all versions of Maya



Installing Ninja Dojo:
Windows Install:
1. Unzip the file to your Root Drive.  Most likely C:.

2. Copy this line into your script Editor: 
source "C:/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("C:/Ninja_Dojo/");

3. Drag and Drop the line onto a Shelf to create  a button. 

Mac Install:
1. Unzip the file to your Root Drive.  Most likely MacHD:.
2. Copy this line into your script Editor: 
source "/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("/Ninja_Dojo/");
3. Drag and Drop the line onto a Shelf to create  a button. 


Ninja Dojo Scripts:


1. Ninja_Mesh
2. Ninja_UV
3. Ninja_Fracture
4. Ninja_Light
5. Ninja_Rename
6. Ninja_Asset
7. Ninja_Speed Box
8. Ninja_Topo
9. Ninja_Column
10. Ninja_Export
11. Ninja_Icons
12. Ninja_ChainReaction
13. Ninja_City
14. Ninja_Forge  
 

6.4 updates


Ninja Dojo 6.4
1. Fixed layer visibility in sidekick.
2. Added Component Axis Contraint in the Status Bar. Fixed Custom Constraint and UI updating for Contraints in the status bar.
3. Added Store and Recall Local Pivot in the Pivot Menu.

Ninja Mesh 6.4
1. Added Absolute or Relative to Randomize Rotation
2. Added Clean Verts with only 2 Edges in the Tools menu. This will delete verts that only 2 edges visible.
3. Added Bounding Mesh icons in the Mesh Create Rollout.
4. Added Prism, Gear, Soccer Ball, SuperShape, and Text primitives to the Mesh Create.
5. Added Store and Recall Local Pivot in the Adjust Pivot Rollout.

Ninja UV 6.4
1. Fixed the Combine Bake.
2. Removed the PBR library and merged it into one tool with the Create Material from Texture.
3. Fixed the suffix naming for the texture slots and also made them Non Case Sensitive.
4. Added straighten Curve Horizontal and Vertical in the Straigten section.
5. Added average Horizontal and Vertical in the Straigten section.
6. Fixed Units in the pixel ratio when loading Ninja UV. It will now set the units to the scenes unit scale.


 

---------------------------------- Ninja Dojo Videos ----------------------------------





  
--------------------------------- Ninja Mesh Videos ----------------------------------

      

-------------------------------- Ninja Fracture Videos --------------------------------

   
 
    

----------------------------------- Ninja UV Videos -----------------------------------

  
   
          
   

    

-------------------------------- Render Ready Videos --------------------------------

   



   


  




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