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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
$99.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
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  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:12/10/2022
File Size: 311 KB
"Rapid Rig: Modular 2" is a tool I have been developing for over a decade. I have taken everything I have learned and built into "Rapid Rig: Advanced" and tore it down to its core, then built it back up into something with incredible flexibility. If you want a character with 4 arms, two heads, 20 eyes, 14 fingers, 8 legs, etc. you can now achieve this with this very powerful and robust tool while having very similar functionality to Rapid Rig: Advanced.
 
Rapid Rig: Modular 3 is now available exclusively through the official rapidrig website. RRM3 has been completely rewritten and rearchitected from MEL to Python, which has opened up a lot more possibilities. Key differences between RRM2 and RRM3:
RRM3 is now a plug-in with an installer for ease of use
RRM3 has a joint-based face rig
RRM3 has an all new UI built with PySide that is easier to navigate and has several new features including saving settings, more options and easier module editing
RRM3 has a new bridge module that can be connected at two points
RRM3 has dynamic joint chains for the FK chains and bridge module


You can build a rig from scratch, starting only with a ROOT and adding:
•Splines (splines, necks, tails)
•Arms
•Legs
•FK Chains (fingers, tails, spines, wings)
•Heads
•Look-Ats (eyes)

You can attach any of these to each other in any order you like. You can make assymetrical characters, humans, dogs, spiders, birds, centaurs, dragons. Almost any creature you can imagine, you can rig with these tools.

The script comes with some powerful presets to get you started on with rig to save you time.
•Biped (Human)
•Quadruped
•Arachnide
•Bird

All modules can be modified after creation. You can also clone, mirror, reattach, pin and re-color your modules.
If you are happy with your proxies, you can save them out to a text file which can be loaded into any scene.
You can also save the transform information of your proxies to load onto a different proxy rig that is not identical.



*NOTE: Rapid Rig: Modular is not compatible with Maya LT.



Installation:

 


Setting Up Proxy Rig:
 

Modifying Proxy Rig:
 


Generating Rig:


Using the Selector UI


Exporting to a Game Engine


Version 1.5.0 Updates


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