"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Quadruped Hind legs issue
| Status | pending |
|---|---|
| Priority | medium |
| Date | 07/29/2014 |
| Submitted by |
|
| Modify this bug | edit |
Hi Dustin,
when you use the .BallSwivel custom attribute on the ik feet there is a bug after reaching further values(it depends on presetup of leg, more bent[rotated] joints in comparison to others the lower value starts to be problematic) and the rotation of *HindLeg_LowerLegIKCtrl handle is becomming bad.
It is caused by aimConstraint applied to above group transformation node *HindLeg_LowerLegIKCtrlGrp2 and its Offset option. To be honest I am using offset option for constraints not oftenly because it is causing problems many times.
The solution for this issue is to have the locator( *HindLeg_lowerLegIKLctr) on its right position so the above mentioned group is aiming at this locator directly without any offset with Object Rotation Up option(this object, just another locator, placed directly under *l_HindLeg_BallSwivelLctr's hierarchy. Then it is working like a charm.
Thanks,
Josef.
when you use the .BallSwivel custom attribute on the ik feet there is a bug after reaching further values(it depends on presetup of leg, more bent[rotated] joints in comparison to others the lower value starts to be problematic) and the rotation of *HindLeg_LowerLegIKCtrl handle is becomming bad.
It is caused by aimConstraint applied to above group transformation node *HindLeg_LowerLegIKCtrlGrp2 and its Offset option. To be honest I am using offset option for constraints not oftenly because it is causing problems many times.
The solution for this issue is to have the locator( *HindLeg_lowerLegIKLctr) on its right position so the above mentioned group is aiming at this locator directly without any offset with Object Rotation Up option(this object, just another locator, placed directly under *l_HindLeg_BallSwivelLctr's hierarchy. Then it is working like a charm.
Thanks,
Josef.
Comments on this bug:
eallin said over 12 years ago: