"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Critical: IK Leg bones don't rotate properly 1.8.2 when using Twist Joints
| Status | pending |
|---|---|
| Priority | high |
| Date | 06/28/2016 |
| Submitted by |
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| Modify this bug | edit |
I'm testing using Maya 2016 and 1.8.2.
I build a leg module. I build SH with that, and the SH joints look good. However the knee IS NOT actually rotating properly. If you look at the knee's orientation, it does not actually bend. It looks like the problem is the Leg_Knee_CurveJnt. If you turn Orientation on for that bone, it doesn't actually rotate it's axis.
The problem has something to do with the Lower leg twist joint creation. Creating the rig without that joint the rig works fine.
I build a leg module. I build SH with that, and the SH joints look good. However the knee IS NOT actually rotating properly. If you look at the knee's orientation, it does not actually bend. It looks like the problem is the Leg_Knee_CurveJnt. If you turn Orientation on for that bone, it doesn't actually rotate it's axis.
The problem has something to do with the Lower leg twist joint creation. Creating the rig without that joint the rig works fine.
Comments on this bug:
Dustin Nelson said over 10 years ago:
john joe said over 10 years ago: