"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Spine IK - Mid Control Behavior
| Status | closed |
|---|---|
| Priority | high |
| Date | 05/18/2014 |
| Submitted by |
|
| Modify this bug | edit |
**if this gets posted twice, I'm sorry. Was having issues posting**
So, in using the spine module as tentacles, I've noticed another issue with the Spine/Neck IK.
If I lift the secondary root control (which I'd want to to keep the tentacle 'feet' of this particular rig stuck to the ground), the mid controls all gravitate toward each other.


There's a control on these called "Top IKInf Pos" and setting this to 1 kinda helps, but introduces a slight wavy-ness to the curve.
It seems pretty clear that all the midCtrls are point constrained between their TopIK Ctrl and some other common point that's pulling them all together.
I'm linking my proxy setup so you can see for yourself.
https://dl.dropboxusercontent.com/u/45097511/proxySetup.ma
So, in using the spine module as tentacles, I've noticed another issue with the Spine/Neck IK.
If I lift the secondary root control (which I'd want to to keep the tentacle 'feet' of this particular rig stuck to the ground), the mid controls all gravitate toward each other.
There's a control on these called "Top IKInf Pos" and setting this to 1 kinda helps, but introduces a slight wavy-ness to the curve.
It seems pretty clear that all the midCtrls are point constrained between their TopIK Ctrl and some other common point that's pulling them all together.
I'm linking my proxy setup so you can see for yourself.
https://dl.dropboxusercontent.com/u/45097511/proxySetup.ma
Comments on this bug:
Dustin Nelson said over 12 years ago:
Dustin Nelson said over 12 years ago: