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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.2 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

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History

Created:10/02/2013
Last Modified:05/02/2019
File Size: 321 KB

Bugs

1.6.3 - Local Axis on Spine controls are wrong

Statusclosed
Priorityhigh
Date10/01/2015
Submitted bymodi modi

1.6.3 - Local Axis on Spine controls are wrong ( even on biped)

Curious as to why the Root control and  spine controls have X pointing up.

Feet and Ik controls have Y pointing up.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 3 years ago:

    In 1.6.6, it has gone back to the default of Y pointing up. The previous implementation was having X-axis as the twist axis as the standard axis for all modules. In update 1.6.6, it is back to Y being the twist axis on the root and spline modules. However, there is the option to swap it in the proxies if the user wishes to have X-axis be the twist. For example, it the user is wanting to rotate FK and Spline modules together and expecting a similar rotation on both modules, setting the Spline to X-axis as the twist would achieve this result.

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