"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Bugs
Spine renaming with aux bones error
| Status | closed |
|---|---|
| Priority | medium |
| Date | 01/26/2018 |
| Submitted by |
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| Modify this bug | edit |
Hi Dustin so, i got this message earlier on : // Error: file: C:/Users/UserDocuments/maya/2016/scripts/RapidRig_Modular_V2.mel line 25358: Too many arguments. Expected 2, found 3. while I was trying to rename my Spine joints from Spine_02SHJnt to simply : Spine ( planning to use it with MBuilder later on ), so, at first glance this looks like something related to Aux bones atrtached to the first spine joint in the hierarchy ( it's a belly area, so I attached two aux joints, one on each side of the belly for dynamic simulation later on ) , and If I try to continue with renaming, more exactly If I select second spine joint and try to rename it I get this error : // Warning: file: C:/Users/User/Documents/maya/2016/scripts/RapidRig_Modular_V2.mel line 25368: Selected object is not the first joint of a spline - so, this is in a way a mat position for me, I cannot use this function with rename tool, I'll probably be able to rename joints by hand.
You got any idea why is this happening ?
Many thx, all best
N.
Comments on this bug:
Dustin Nelson said almost 9 years ago: