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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.2 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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$99.00
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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
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History

Created:10/02/2013
Last Modified:05/02/2019
File Size: 321 KB

Bugs

Spine renaming with aux bones error

Statusclosed
Prioritymedium
Date01/26/2018
Submitted byDustin Nelson Dustin Nelson
Hi Dustin so, i got this message earlier on : // Error: file: C:/Users/UserDocuments/maya/2016/scripts/RapidRig_Modular_V2.mel line 25358: Too many arguments.  Expected 2, found 3. while I was trying to rename my Spine joints from Spine_02SHJnt to simply : Spine ( planning to use it with MBuilder later on ), so, at first glance this looks like something related to Aux bones atrtached to the first spine joint in the hierarchy ( it's a belly area, so I attached two aux joints, one on each side of the belly for dynamic simulation later on  ) , and If I try to continue with renaming, more exactly If I select second spine joint and try to rename it I get this error : // Warning: file: C:/Users/User/Documents/maya/2016/scripts/RapidRig_Modular_V2.mel line 25368: Selected object is not the first joint of a spline     - so, this is in a way a mat position for me, I cannot use this function with rename tool, I'll probably be able to rename joints by hand.
You got any idea why is this happening ? 
Many thx, all best
N.

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 1 year ago:

    This has been fixed in version 2.2.7.
     
    Thanks for the detailed description!
     
    -Dustin

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