Adverti horiz upsell

"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
$99.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:07/22/2019
File Size: 321 KB

Bugs

Rebuild rig error

Statuspending
Priorityhigh
Date07/21/2017
Submitted byDinh  Tuan Nghia Dinh Tuan Nghia
Igot a problem when rebuilding rig
if i check reuse current shape
i got this error
 
 
and the mouse pointer will circle forever
i can't do anything
unless I quit maya and open it again

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said about 2 years ago:

    Hello,
     
    Can you email the rig you are trying to rebuild? I have never seen this error before and I haven't been able to duplicate it.
     
    -Dustin
  • Dinh  Tuan Nghia

    Dinh Tuan Nghia said about 2 years ago:

    ok, sure. I'll send you the rig but I can't find your email address T_T 
  • Dinh  Tuan Nghia

    Dinh Tuan Nghia said about 2 years ago:

    Can you give me your email address so I can send you the rig. I got one more problem, If I uncheck the box (Reuse current control shape), rapid will rebuild the rig, but it doesn't keep the skinning on the mesh, though I pressed the preserve current skinning and weights T_T
  • ziggie

    ziggie said almost 2 years ago:

    Hi all.
    if you permit me i'd like to add that I'm also experiencing this problem with RRM 2.2.1 ver. Basically, i've built my rig with previos ver of the script, now i'm trying to '' update '' the rig to the current ver. of the script but it fails to do so, and just stops the process while giving me this error : // Error: file: C:/Users/X/Documents/maya/2016/scripts/RapidRig_Modular_V2.mel line 23445: No object matches name: BULLMAIN*Ctrl   so, I used prefix name for my rig and i've noticed that every time I use prefix name rebuild function gives me similar error where it is unable to find certain controller, joint..shape..etc.Active settings in Step 3.4 : Rebuild Rig are : Override current single H J orients ( if applicable =freeze rotations ) - active . Preserve current skinning - active. Reuse current control shapes - active.
    any thoughts on that issue Dustin ?
    Many thx man, all best
    N.

Post a comment: