Adverti horiz upsell

Ninja Dojo (Black Belt) 6.4.0 for Maya (maya script)

The Full set of Ninja Tools, Ninja Fractrure, Ninja UV, Ninja Scatter, Ninja Light, Ninja Rename, Ninja Mesh

License
$80.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2018, 2017, 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:09/25/2010
Last Modified:02/04/2018
File Size: 33.5 MB

Ninja Dojo (Black Belt) 

compatible with Maya 2012-2017 
Some Features will not be available in older versions of Maya


 



Installing Ninja Dojo:

Windows Install:
1. Unzip the file to your Root Drive.  Most likely C:.

2. Copy this line into your script Editor: 
source "C:/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("C:/Ninja_Dojo/");

3. Drag and Drop the line onto a Shelf to create  a button. 

Mac Install:

1. Unzip the file to your Root Drive.  Most likely MacHD:.

2. Copy this line into your script Editor: 
source "/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("/Ninja_Dojo/");
3. Drag and Drop the line onto a Shelf to create  a button. 

 Ninja Dojo Scripts:

1. Ninja_Mesh

2. Ninja_UV

3. Ninja_Fracture

4. Ninja_Light

5. Ninja_Rename

6. Ninja_Asset

7. Ninja_Speed Box

8. Ninja_Topo

9. Ninja_Column

10. Ninja_Export

11. Ninja_Connect

12. Ninja_Icons

13. Ninja_ChainReaction

 6.4 updates

Ninja Dojo 6.4
1. Fixed layer visibility in sidekick.
2. Added Component Axis Contraint in the Status Bar. Fixed Custom Constraint and UI updating for Contraints in the status bar.
3. Added Store and Recall Local Pivot in the Pivot Menu.

Ninja Mesh 6.4
1. Added Absolute or Relative to Randomize Rotation
2. Added Clean Verts with only 2 Edges in the Tools menu. This will delete verts that only 2 edges visible.
3. Added Bounding Mesh icons in the Mesh Create Rollout.
4. Added Prism, Gear, Soccer Ball, SuperShape, and Text primitives to the Mesh Create.
5. Added Store and Recall Local Pivot in the Adjust Pivot Rollout.

Ninja UV 6.4
1. Fixed the Combine Bake.
2. Removed the PBR library and merged it into one tool with the Create Material from Texture.
3. Fixed the suffix naming for the texture slots and also made them Non Case Sensitive.
4. Added straighten Curve Horizontal and Vertical in the Straigten section.
5. Added average Horizontal and Vertical in the Straigten section.
6. Fixed Units in the pixel ratio when loading Ninja UV. It will now set the units to the scenes unit scale.

 

 

Ninja Dojo Videos




  

Ninja Mesh Videos

    

Ninja Fracture Videos

   

 

    



Ninja UV Vide
os

  

   

          

     

Ninja Mesh

Ninja_Mesh_UI_V6-0


Ninja UV

Ninja_UV_UI_V6-0

Ninja Fracture


Ninja_Fracture_UI_V6-0


Ninja Rename



Ninja Light



Ninja Asset










People who favorited this item:

  • atsushi osako
    atsushi osako
  • rushcg
    rushcg
  • james Isaaks
    james Isaaks
  • yuan chao
    yuan chao
  • chansiky
    chansiky
  • tport
    tport
  • nbreslow
    nbreslow
  • Schetzle
    Schetzle