"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

Feature Requests Is there something that would make this just right? You can place your special request right here!

DateTitleStatus
11/07/2017 Spine: Separate joints amount and controls amount. Pending
10/06/2017 additional command for prefix control Pending
07/29/2016 Change World Up Axis? (Z-Up vs Y-Up) Rejected
06/21/2016 Post script after rig is built Pending
06/21/2016 Post Script Execution Pending
04/01/2016 Finger Controls Added
03/13/2016 four feature requests Pending
03/13/2016 removing modular system Added
03/13/2016 toon limbs Added
03/13/2016 1button Button solution to delete whole Module Rejected
03/02/2016 Basic IK module/ SCIK module Pending
01/29/2016 Optimisation Pending
12/29/2015 Generate a rig that matches UE4's skeleton? Pending
12/18/2015 Tutorial about influence objects with stretchy limbs Pending
12/02/2015 Create Proxy from existing joints Pending
10/31/2015 Correct anatomical placement of joints Pending
10/31/2015 More that 2 knees Pending
10/26/2015 Maya 2016 math node support for faster rig performance Pending
09/02/2015 Finger attributes and driver joints switch Pending
08/20/2015 How to realize the body extrusion drawing Pending
06/17/2015 Script commands to create modules? Pending
03/13/2015 chose number of ik ctrl on a fk chain Pending
03/06/2015 Distribute joints evenly between first and last in chain Pending
09/28/2014 Asymmetrical orientation of joints for easier rotation Added
09/15/2014 translate for FK limbs Pending
09/15/2014 free rotation option for FK elbows Pending
09/15/2014 micro controller scaling Added
09/15/2014 hand and foot scaling Pending
07/04/2014 Add an option for arms and legs noroll and twist Pending
06/22/2014 mirror Left and Right control rotations Added
05/27/2014 rename modules Added
05/23/2014 Scaling of modules. Pending
05/14/2014 Support to Maya 2015 Added
05/02/2014 Space switch Pending
04/21/2014 Face modules Pending
04/14/2014 Controls "Re-Orienting " tool ? Added
04/08/2014 Save Shapes Colours Added
03/26/2014 Ability to NOT stretch Spine rig ,for realistic creature rigs. Added
03/18/2014 linux version Added
02/10/2014 IK/ FK chain Added
02/10/2014 Quadruped front limbs and axis align. Added
12/22/2013 mirror table Added
10/06/2013 Toon Limbs Added
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