"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

Feature Request

free rotation option for FK elbows

Status:pending
Date:09/15/2014
Submitted by: gozirra gozirra
I find that animators prefer free rotations on elbow joints when animating cartoon characters. I realize that characters with defined elbows benefit from single axis rotation, but the opposite is true for cartoon characters.

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said about 12 years ago:

    This is setup as a hinge joint so that it works correctly with the toon controls, and so the user can match IK to FK and vice versa. I also have the option to create a two-elbow/knee setup so this would also have issues with unlocking the elbow or knee. You can manually unlock and show the channels, but I do not support that workflow. Basically, it's a "use at your own risk". The shoulder has distributed rotation through the upper arm so twisting the shoulder can achieve the same thing as rotating the elbow on a different axis.
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