"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!
Feature Request
Tutorial about influence objects with stretchy limbs
| Status: | pending |
|---|---|
| Date: | 12/18/2015 |
| Submitted by: |
|
| Modify this request | edit |
Hi Dustin!
Can you please make a little video tutorial and show how to deal with stretchy limbs?
Most users are familiar with influence objects but which node should be used as driver (so IK/FK works correctly)?
And the most important thing: how to weight existing and additional joints correctly, so the stretchiness doesn’t break the model?
Can we also use corrective blendshapes with stretchy limbs? I couldn’t get it right.
I think, it would be enough to take a stretchy arm with a palm (that rotates) as an example.