<div>I had problems with right wrist and right “bendy“ bone between the wrist. </div>
<div>Actually, I tried both options: bind selected joints an...
Comment on bug
<div>Yeah, my bad. I guess we can close the topic.</div>
<div>Right now, the Reset Controls option doesn’t affect all the channels from the character set. For example, finger controls (like c... (more)
Comment6 on bug
Skinning Joints Selection
<div>It appears that the automatic selection of skinning joints doesn’t work correctly with arms. I had a feeling that... (more)
object can have multiple parents now (more)
Tutorial about influence objects with stretchy limbs
Can you please make a little video tutorial and show how to deal with stretchy limbs?
Most users are familiar with influence objects ... (more)
Comment7 on feature request
Horizontal Tail Orientation
Hello, Dustin!<br />Can you help me (and other users who might have similar issue) to find the correct axis for a horizontally oriented tail.<br />... (more)
Asymmetrical orientation of joints for easier rotation
Sorry if this function is already there, but if not: in many cases it makes sense to rotate right and left side of the character simul... (more)
*Note: This is a downloadable item, not a physical product!