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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.2 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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$99.00
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Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
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History

Created:10/02/2013
Last Modified:05/02/2019
File Size: 321 KB

Q/A

Delete Rig

Date:07/24/2016
Submitted by: Ingo Hoffmann Ingo Hoffmann
Hi,

if I delete my Rig than will lost the skincluster Information on my Mesh!?

greats Ingo 

Replies to this question:

  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 3 years ago:

    Messed it up how? Please give detailed descriptions otherwise there is very little I can do for you. -Dustin
  • Replyindent
    geetanjali kharbe

    geetanjali kharbe said almost 3 years ago:

    Hey Dustin, rebuild Rig option also messes up the skinning for me.
  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 3 years ago:

    Yes, if you delete all the joints associated with any skinned character, whether it is Rapid Rig generated joints or not, Maya automatically deletes the skinCluster. When you delete the rig, you have the option to preserve the joints, but they are no longer connected to any rig. This is designed for exporting to a game engine. Use the save weights options in Maya so that you can reload the weights back on. Or if you are using a newer version of Rapid Rig, you can use the "Rebuild Rig" option if all you want to do is update the proxies and have those changes reflected in the rig. -Dustin

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