Adverti horiz upsell

"Rapid Rig: Modular" - Procedural Auto Rig 2.4.2 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

License
$99.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/02/2013
Last Modified:05/02/2019
File Size: 321 KB

Q/A

difference?

Date:07/26/2016
Submitted by: Sgtkoolaid Sgtkoolaid
what is the difference and use of freeze joint rotation and preserve joint rotation? which one do i pick? nothing in your tutorials explains this.

Replies to this question:

  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 3 years ago:

    Freeze joint transformation is how versions prior to 2.0 work. All joints have zero orientation values with Freeze. All the rotation values are baked down to the joint orients. Some game engines do not support Joint Orient, so the values need to be preserved on the joint rotations.
  • Sgtkoolaid

    Sgtkoolaid said almost 3 years ago:

    so If I am using unity engine? then what?
  • Replyindent
    Dustin Nelson

    Dustin Nelson said almost 3 years ago:

    I am not overly familiar with Unity so I cannot say for sure. I believe that Unity supports Joint Orients because this was the default from earlier versions of RRM and the couple of tests I performed seemed to work. So in the case of Unity, either option will probably work. Just make sure that if you want to share animations across multiple rigs, you use the same settings for all your rigs.
  • Sgtkoolaid

    Sgtkoolaid said almost 3 years ago:

    okay cool so either or is fine. gotcha :) thanks bub. yeah i am not going to be putting it over to a new character so not sweating that part. great software by the way.

Post a reply: