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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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History

Created:10/02/2013
Last Modified:09/15/2019
File Size: 320 KB

Q/A

Single Hierarchy Joint Options

Date:03/16/2017
Submitted by: c0ldb0re c0ldb0re
Could you explain the two options for SHJ"s, "freeze joint rotation" and "preserve joint rotation", what the difference is and in what cases they would be better suited for.

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said over 2 years ago:

    Freeze joint rotation will do exactly that, it will freeze the joints, meaning that all rotations end up as 0,0,0. The rotation ends up baked into the Joint Orient channels. This is what would happen if you manually froze your joints.
     
    If you preserve your rotation, then the Joint Orients will remain zero, and all rotational value will stay in the rotate channels.
     
    The reason why this option exists is because not all game engines support the joint orient attributes, meaning they ignore those and your skeleton could come into the game looking completely wrong.
     
    -Dustin

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