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description: This script can help to bake AO map base on normalmap details.
warning: Need Maya 2011 and up. Version 1.0 just support one object of baking.
notes: Please let me know if any bugs or issues.
special thanks: Karl Huang Leonardo Covarrubias
usage : 1, Copy mel file to maya script folder. 2, source af_normalBaseBakeToolV1.mel; 3, select one object you want to bake AO. click open... button to pick a normalmap. 4, define output texture size and format. (support tga/tif/bmp format) 5, set output path. 6, You can use preview button to preview AO setup statment. 7, Click Bake button to bake AO map. 8, You can use clean button to delete all the nodes created by this script in the scene. (if one object selected, this cmd will apply default lambert shader to it.)