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Normal Map Based Baking Tool Version 1.0 for AO 1.0.0 for Maya (maya script)

This script can help to bake AO map base on normalmap details.

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  • 2012, 2011

Operating Systems

  • Windows


Last Modified:04/24/2011
File Size: 4.59 KB



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  • Urserker

    Urserker said over 10 years ago:

    Thanks for this wonderful script. You just saved me a couple hundred bucks. I've been having issues with my graphics card, GeForce GTX 460, because for some reason Maya, Mudbox or anything of the sort don't allow ambient occlusion although it's enabled for the games I play. Because of this though, I can now render out AO maps without any issues. So needless to say, this has saved me a lot of hassle. It's funny how coincidences in life work, I was just complaining about my situation to a buddy the other day considering I just bought this card recently. Just to clear things up, you gotta type af_normalBaseBakeToolV1; without the .mel at the end. Took me a second to figure that out, but thought I'd share. Kudos!! Thanks again!

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