This plugin calculates a kind of ambient occlusion using only a depth pass. It does this inside a macro including three plugins. The first one calculates a normals pass from the depth pass, so if you have a correct normals pass render you get better results by feeding that into the node as well. It then does a local neighboring occlusion sampling by comparing the depth of the surrounding samples. The samples are only used if they are on a surface that doesn't differ in normal angle from the pixel currently being calculated. This is to prevent self occlusion on flat surfaces. The result naturally becomes quite noisy, and is therefore post blurred using a special normals aware gaussian blur that doesn't blur over object edges or sharp features.
To sum up this plugin package is a macro that includes three plugins;
depth -> normals
depth&normals -> noisy SSAO
noisy SSAO -> smooth SSAO
NOTE: You can download the Linux version on my website https://www.pixelmania.se/shake
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