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This little tool can align a locator on an object in the active timerange. Then you can bake the animation that is now stored on the locator back onto the original object. I use this a lot when I decide to switch parent or orient space constraint settings on rigs.
This is the first mode called Bake svmALIGNERloc as displayed in the 3 step process.
There is also a second mode: Bake Selected Objects; (Step 1 & 2 are ignored here.)
This mode will simply bake the translation and/or rotation animation from the first selected object to the second selected object in the active timerange.
USAGE: There is a help window inside the tool going over the different options.
INSTALLATION: Paste the MEL files in your Maya scripts forlder: C:\Users\?User?\Documents\maya\?version?\scripts
and run this MEL line inside Maya: svm_alignBaker_UI();
(you can make a shelf button for that) Or put the files in any location and source them with a button, but don't forget the command: svm_alignBaker_UI();
To remove the tool out of your maya, simply delete the files.