Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ever looked at a bunch of keys in the graph editor and wondered where those few stray keys (see image) come from? Well, now you can simply select those keys and run the script and the script will select and/or print the objects.
USAGE: To change the printing or selecting of the objects option:
Open the MEL file in a texteditor program, like notepad.
At the end, you'll find code to select and print the objects.
As explained in the MEL file itself: simply put the code you don't want in comment. (an example of the code in comment is also displayed)
Save the file and you're all set.
INSTALLATION: Paste the MEL files in your Maya scripts forlder: C:\Users\?User?\Documents\maya\?version?\scripts
and run this MEL line inside Maya: svm_selectKeyedObjects_fromGraphKeys();
(you can make a shelf button for that) Or put the files in any location and source them with a button, but don't forget the command: svm_selectKeyedObjects_fromGraphKeys();
To remove the tool out of your maya, simply delete the files.