works like "bakeCloth.mel" but addressed the fact that maya wont alow more than 999 shapes (which translates to frames).
and adds the shapes 1 at a time, rather than creating all shapes then the blendShape... using a whole lot less RAM.
Fixed a bug that only worked if you baked from frame 0.
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Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.