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resetPivot 2.1.0 for Maya (maya script)

zeros out localPivot offsets

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  • 2009, 2008, 8.x, 7.x, 6.x, 5.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:12/04/2008
File Size: 5.65 KB

This fixes a potential offset between translation-values and "real" position of a node. You know: In Maya its easy to move something and then push freeze transformation or simply change the position of the pivot or just center pivot. But maybe for particle instances, in our case export to a realtime 3D engine (Nebula Device) or any reason you need to get the LocalPivot zeroed out: This might come in handy for you.

From the first peek into Crow Yeh's "ZeroOffset.mel v1.0" and later into Nathan Roberts "unfreeze", to a complete rewrite now there is almost any issue fixed.
  • handles multipe selection
  • works on translation-animated objects
  • works in hierarchies (parents and children)
  • relocates animations of children as well
  • now easy installable via melDrop

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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