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resetPivot 2.1.0 for Maya (maya script)

zeros out localPivot offsets

Button download


  • 2009, 2008, 8.x, 7.x, 6.x, 5.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:12/04/2008
File Size: 5.65 KB
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1-4 of 4

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  • brainstormer

    brainstormer said almost 12 years ago:

    I low dis plugg in. Fank you!!!
  • Jay_Lenn

    Jay_Lenn said about 13 years ago:

    This is Very Useful for importing meshes into ZBrush that have "Frozen transformed" oriented World coordinates. It will calculate the distance from the XYZ Origin AXIS, and the current selected mesh and then set the mesh to the corresponding "World coordinates" in your scene. Thus, not having to manually re-orient each part of your model pieces. Like armor on a character for example.
  • Naughty

    Naughty said about 14 years ago:

    This script is a massive help, works on everything you chuck at it, and does it all without any bitching.. All script submissions should be of this usefullness and quality. 5/5
  • kgoossens

    kgoossens said about 14 years ago:

    Yet powerful when coming form 3DSMax

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