Copyright (c) 2017
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2012, 2011, 2010, 9.x, 2009, 2008, 8.x, 7.x
A texture manager designed to work with openPipeline.
I added a python and pyQt version for use in maya 2011+ as some mel isn' supported any more :
bitbucket, please see the Readme.txt there for install notes
Install (mel version):
Put op_checkTextures.mel in the openPipeline "addons" folder to start
it from the openPipeline GUI.
As stand alone:
Put op_checkTextures.mel in you script directory
Start the GUI by typing "op_checkTextures" in the script editor.
Copy, move and set paths for textures in a scene.
Handles files, .psd files, mental ray textures and ibl textures.
Hit the "check files" button.
In the result section select the checkboxes of the texture groups
you want to edit.
Choose your destination folder/new texure path below which can be
the op standard textures folder (below the project folder) or
any folder if you uncheck "Use OP-standard texture folder" and
type a path into the text field. You can also use the "Set..."
button to browse your directories.
You can create a subdirectory in the path by checking the "Create sub folder"
checkbox and add a name to the textfield.
Hit any of the "copy", "move" or "set path" buttons to perform the
desired activity. Detailed results are displayed in the script editor.
Hit the "check files" button again before continuing to ensure you
have updated results in the texture groups.
If you use this for a project please drop me a line.-home page
Post modern building with open yard, pool and spa 3D Model
Tesla Supercharger with Open Charging Port 3D Model
Peugeot Manager Furgon L3H2 2014 3D Model
Peugeot Manager Furgon L2H2 2014 3D Model
Simple Tools Asset Manager for Maya 0.9.8 (maya script)
Industrial factory environment pipeline 3D Model
More Items from author katisss:
ks_nameSpaceManager for Maya 0.2.0 (maya script)
pStreet for Renderman 0.2.0
ks_optVarToXML.mel for Maya 1.0.0 (maya script)
Interface / Display
soapBubble for Renderman 0.1.0
Paintable smooth deformer for Maya for Maya 0.1.0 (maya plugin)
ks_rememberShading for Maya 0.3.0 (maya script)
Cell noise texture for Maya 0.1.0 (maya plugin)
ks_LODTexture plugin for Maya 0.1.0 (maya plugin)
ks_mapSpreadInstances for Maya 0.1.0 (maya script)
ks_finalGatherCamera for Maya 0.3.0 (maya script)
ks_betterAnimSnapshot.mel for Maya 1.0.0 (maya script)
Cell noise for nuke for Nuke 0.2.0 (nuke plugin)
ks_SaveLightLinkRemover for Maya 0.1.0 (maya script)