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Description: This simple scripts enable you to create max-like ObjectID pass.
First, assign miLabel(which is like "Object ID" property of 3ds max), by pressing
"Label selected objects pass!!" button. You have to assign different label numbers
to each group, which share same miLabel.
Then, select all objects in your scene, and press "Create ObjectID PASS" button.
This scripts also recognize transparency map connected to a shader.
So, created ObjectID pass will includes transparency.
Important: You have to use "mental ray " renderer, because "miLabel" can be
recognized only by mental ray.
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