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Description: This scripts enable you to to create depth pass, like the one which maya 2008 creates. It also detects trasnparent shader, and keep that's transparency.
Usage: After selecting all objects in your scene, and pressing "Assign Depth Shader!!" button, plz select a sampler info, which is connected to all shader's network. That has two attributes, "Camera near clipping plane", and "Camera far clipping plane". By changeing these numbers, you can adjust depth shading range.