Standard License (Royalty Free)
License terms and conditions for transmission of digital items from Seller to Purchaser
1. The Standard License grants you, the purchaser, an ongoing, non-exclusive, worldwide license to make use of the digital asset (Item) you have purchased or downloaded for free.
2. By completing a purchase or download you are hereby granted use of the item resulting in an End Product;
3. An End Product is a work that incorporates the Item into a product that is larger in scope. Approved distribution or use of Item as an End Product includes, but is not limited to:
a. For personal or commercial use
b. For advertising or promotional use
c. For a website or in any electronic devices
d. In broadcast, multimedia or animation
e. In mobile apps, books or magazines
f. As a 3D Print
More detailed examples of approved distribution or use:
a. As a displayed 3D model used in a mobile phone application as long as the original content is protected from extraction
b. As rendered imagery (still or moving) distributed as part of a feature film, commercial, broadcast, or stock photography or other stock media
c. As part of a game as long as the original content is protected from extraction and displays inside the game during play
d. Resulting as published content within a magazine, website, t-shirt, poster, or similar product
e. As part of a physical object such as a toy or physical model
What you CAN do with the Item
4. You can create an End Product for a client, and you can transfer that End Product to your client for any fee. This license is then transferred to your client.
5. You can modify or manipulate the Item in any way including shape, size, color, etc. You can combine the Item with other works and make a derivative work from it. The resulting works are subject to the terms of this license. You can do these things as long as the End Product you then create does not violate any of terms of (3) above.
What you CAN'T do with the Item
6. You can't re-distribute the Item as stock (free or paid). You can't do this with an Item individually or bundled with other items, including even if you modify the Item. ie, you can't purchase a character model, rig it, then resell it as your own.
7. You can't provide any free download of the Item in any web site or electronic devices.
8. You can't modify the Item and sell or distribute the modified Item in any form / media as it's own new Item.
9. You must not permit an end user of the End Product to extract the Item and use it separately from the End Product.
10. You can't use an Item in a logo, trademark, or service mark.
More details of this license terms
11. For some Items, a component of the Item will be sourced by the author from elsewhere and different license terms may apply to the component, such as someone else's license or an open source or creative commons license. If so, the component will be identified by the author in the Item's description page or in the Item's downloaded files. The other license will apply to that component instead of this license. This license will apply to the rest of the Item.
For example: A script might contain images licensed under a Creative Commons CCBY license. The CCBY license applies to those specific images. This license applies to the rest of the theme.
12. For some items, a GNU General Public License (GPL) or another open source license applies. The open source license applies in the following ways:
(a) Some Items, even if entirely created by the author, may be partially subject to the open source license: a ësplit license' applies. This means that the open source license applies to an extent that's determined by the open source license terms and the nature of the Item, and this license applies to the rest of the Item.
Split and other open source licensing is relevant for themes and plug-ins for WordPress and other open source platforms. Where split licensing applies, this is noted in the Item's download files: for more information, see this Knowledge Base article
(b) For some Items, the author may have chosen to apply a GPL license to the entire Item. This means that the relevant GPL license will apply to the entire Item instead of this license.
Where an Item is entirely under a GPL license, it will be identified as a GPL item and the license noted in the download files.
13. You can only use the Item for lawful purposes. Also, if an Item contains an image of a person, even if the Item is model-released you can't use it in a way that creates a fake identity, implies personal endorsement of a product by the person, or in a way that is defamatory, obscene or demeaning, or in connection with sensitive subjects.
14. This license applies in conjunction with the Membership Terms for your use of the Highend3d Marketplace. If there is an inconsistency between this license and the Membership Terms, this license will apply to the extent necessary to resolve the inconsistency.
15. This license can be terminated if you breach it. If that happens, you must stop making copies of or distributing the End Product until you remove the Item from it.
16. The author of the Item retains ownership of the Item but grants you the license on these terms. This license is between the author of the Item and you. Highend3d.com / Highend Network / Lumis Network, is not a party to this license or the one giving you the license.
17. Purchaser understands and agrees that certain digital items may contain third party copyrighted or trademarked material that may require additional licensing, permissions, releases, or rights clearance for any non-editorial use. Purchaser and their legal advisors should consider this and obtain such rights, if necessary, before purchasing, downloading or using any Content.
- Future Updates Included
- Highend3d Quality Checked
- Purchase Guarantee
- Support Included
2013, 2012, 2011, 2010, 2009
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
collin bishop said about 6 years ago:This is a great plugin. I had to create and extract under a Ninja_Dojo folder under my C: to get everything to source right but it has worked flawlessly since I did this. Good plugin. Hope you are teaching your son some of your scripting skills...
travman426 said over 6 years ago:Hey I purchased Ninja City because I was looking to build a city that looks like one in the 7th picture there, metal with really reflective windows but I can't seem to find any textures that would build such a city or how to build it. If you could help me out that would be great.
teddy-0101 said almost 7 years ago:Hi! Now I want to export the mesh by this script, but I always fail. The error message is only this. // Error: Could not save file "E/~~~~~.mb". What is problem? I delete history, and combine them,but always fail. Could you give me any solution to export this mesh?
DigitalTrick said almost 7 years ago:I just bought this and it isn't working. I followed the instructions that were given and also tried extracting straight to the C drive and using the given path, however it still isn't working and keeps saying syntax error. I am also uncertain why everyone is saying Render Ready when the item is named Ninja City. In a previous post it sounded like someone had a similar issue however the solution was never posted, or the tutorial that was mentioned. The script used was: "C:/Ninja_City/Tools/Ninja_City.mel";Ninja_City("C:/Ninja_City");
Brian Keffer said almost 7 years ago:try to create the city without the create street lights option also in the script editor under the history menu. turn on line numbers in error. then can you send me the error again.
sasukesoul said almost 7 years ago:I bought this program and it worked pretty well until I tried to make city. Whenever I try to make city by clicking "building a new random city," maya shows me an error, "//Error: File not found." In short, everything is working, but "City." I don't know why it is not working properly.
Young James said over 7 years ago:I bought yesterday~ Great script~!
that did the trick cheers!
Brian Keffer said over 7 years ago:you need the RenderReady folder at the end of the line. it should look like this: source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects/RenderReady"); Make sure to run the convert tool. Its under the the convert menu. just click on the convert all at the bottom.
ok, so im using a mac and ive put the render ready folder into "projects" and put that into my "macintosh HD" which is the same as C drive. I use your line : source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects"); and it seems to load up until this in the script editor: // Error: Could not find RenderReady.mel // updateRendererUI; source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects"); MentalRay already loaded, setting as current renderer// Error: Could not find RenderReady.mel // SO its pretty much that maya cant find the "RenderReady.mel" file, but it is in the folder...any fix for this? Am i doing something wrong??? cheers.
Post a review:
Ninja Dojo (Grand Master) w/Ninja City & Ninja Forge 6.4.0 for Maya (maya script)
Architecture 009 3D Model
Architecture 020 -Office Skyscraper building 3D Model
Architecture 040 -Villa building 3D Model
Architecture 061 3D Model
Architecture 002 3D Model