load the things into the right place, and run it.
duplicate your base mesh
place the base mesh at 0,0,0 or any other place, just they all have to be at the same place
run it
it works by
duplicating the base, scale it -1 in X
apply the blendshape
apply a wrap deformer from the base mesh to the new mesh
turn on the blendshape
set the new mesh scale X to 1 again
since wrap deformers take quite a bit of memory it may or may not work with denser meshes.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.