Copyright (c) 2019
The MIT License (MIT)
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2016, 2015, 2014
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buliarca cristian said about 1 year ago:Really great script, saved me when the Transfer Vertex Order from Maya crashed. Thank you for sharing it.
hazem_zoom said over 2 years ago:Very useful tool, for making blendshapes inside Maya if you wanna make extra changes like (delete, separate mesh elements, replace & merge) some parts of the mesh.Also suitable for making that process above if you wanna crate complex morphs for DAZ Studio figures (ex: belt buckle that deforms so badly & you wanna make corrective morph for it inside Maya but you you can't replace that distorted buckle with original clean one & merge it & have new morphed mesh working ok)This script made all that easy to be done now .The video explains very well how the script should work with good steps of usage.One issue is: sometimes if you translate the target mesh (morphed mesh) to another position in your viewport, the feature of (object space) im the script may not work well (after you reorder & transfer the morph, the mesh won't be in its correct place you want) , unless you take care of your mesh pivots being the same as they were before you begin doing any changes.Otherthan that, this is a very good script, works well, does its job, decent fast if your mesh is not so complex with hundreds of thousands of polygons (will work but takes 3 or 4 minutes on majority of PCs, but not a big issue for modern PCs)& It works for Maya 2017 until update 3.In summery: that's a very good script deserves to be in your collection of Maya tools.