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GoZBuddy 1.0.0 for Maya (maya script)

An interface to a blend shape fix for vertex normals lost on GoZ meshes

License
Button download
476 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Mac
  • Windows

History

Created:02/05/2011
Last Modified:02/05/2011
File Size: 1.41 KB

Keywords

normals, GoZ, maya, zbrush

A while ago, I made a workaround here for keeping vertex normals for meshes sent from ZBrush to Maya by using a blend shape. Well, I got tired of doing this manually so I made an interface to a pre- and post-script for GoZ to make this procedure faster. See it in action in the Vimeo video (with a demo at the start of how ZBrush discards these vertex normals, which is the reason for the script). The displacement lock button is an embedded ZBalphalinker script which can be seen here:

https://www.youtube.com/watch?v=BrXRQnTyrCo&feature=player_embedded

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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