Links displacement map alpha values to object's X scale. Made for 8- or 16-bit displacement maps connected to 2D bump on shading group's displacement node (standard method). I made it for use with ZBrush GoZ displacement but works with all displacements. Works fine with V-Ray materials as well.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
