Dave Girard
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Dave Girard submitted the file The Cullinator for Maya
An interactive window to tweak camera near culling (more)
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Dave Girard posted in corrective blend shapes after skinning? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Ok - I looked around and realize I'm missing some steps above but hit a wall here: https://vimeo.com/191403813 (more) -

Dave Girard posted in corrective blend shapes after skinning? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
I'm wondering how to do corrective blend shapes after skinning because when I create the corrected blend shape and move the rig controls, the ... (more) -

Dave Girard posted in Can you scale proxy components? in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
I'm finding it hard to position finger joints because the proxy elements are very large. Is it possible to shrink the joint position spheres and ar... (more) -

Dave Girard posted in error: Skin on ROOTJnt was bound to a different pose. in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
Thanks. That works (more) -

Dave Girard posted in error: Skin on ROOTJnt was bound to a different pose. in "Rapid Rig: Modular" - Procedural Auto Rig for Maya
I have this issue when I try to bind the skin:http://dl.dropbox.com/u/7990437/rr_issue.mp4Any ideas? I tried deleting the history on the mesh and t... (more) -

Dave Girard added "Rapid Rig: Modular" - Procedural Auto Rig as a favorite
"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative! (more)
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Dave Girard posted in the check boxes at the top in V-Ray Tuner for Maya for Maya
If you mouse over them, a tooltip appears to say what they are. (more) -

Dave Girard posted in Support Maya 2016 in Facer for Maya
it works fine with Maya 2016. I'll update the page. This is the problem with Creative Crash's system – it just assumes everything breaks when new s... (more) -

Dave Girard submitted the file Bullet Buddy for Maya
A toolbox for Bullet Physics in Maya (more)
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