FK Control Creator 1.1.0 for Maya (maya script)
Automates the process for creating FK controls.
Bugs
error line 49
| Status | pending |
|---|---|
| Priority | low |
| Date | 08/22/2014 |
| Submitted by |
|
| Modify this bug | edit |
hi jason,
i have written to you recently via Lynda regarding a couple of lessons in your quad & winged rigging courses and i have found both your responses helpful and reassuring (rigging is challenging to learn alone). not to mention your 'makeFKControls' script is a big time-saver. however, i am running into a problem using this script. some of the joint chains are made successfully and some aren't. i don't know what the discrepancy could be, but i have noticed this--unsuccessful chains have a control-name structure like this: parentChain|jointChain_CTRL
as in the case of my screenshot, it says: midLeaves|fuchsia_CTRL
however, with successful chains, it would simply say: toad_CTRL
i hope i'm making sense...or better yet, i hope the screenshot is telling enough. please let me know where you may be confused, i'd be glad to clarify. thanks so much again,
kat
i have written to you recently via Lynda regarding a couple of lessons in your quad & winged rigging courses and i have found both your responses helpful and reassuring (rigging is challenging to learn alone). not to mention your 'makeFKControls' script is a big time-saver. however, i am running into a problem using this script. some of the joint chains are made successfully and some aren't. i don't know what the discrepancy could be, but i have noticed this--unsuccessful chains have a control-name structure like this: parentChain|jointChain_CTRL
as in the case of my screenshot, it says: midLeaves|fuchsia_CTRL
however, with successful chains, it would simply say: toad_CTRL
i hope i'm making sense...or better yet, i hope the screenshot is telling enough. please let me know where you may be confused, i'd be glad to clarify. thanks so much again,
kat
Comments on this bug:
Jason Baskin said about 12 years ago: