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Arnold Tools 1.0.0 for Maya (maya script)

setup: AOV masks per Object/Shader, mesh render subdivisions

License
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510 Downloads

Compatibility

  • 2016, 2015, 2014

History

Created:08/11/2015
Last Modified:08/17/2015
File Size: 41.6 KB

Keywords

masking

Install:
To run Script:
1. Place file to maya scripts folder 
2. Arnold plugin must be installed
3. Run this code:
   - for main window:   
import VK_arnoldTools   
VK_arnoldTools.VK_arnoldTools().buildUImain()

   - for subdivision window only:   
import VK_arnoldTools   
VK_arnoldTools.VK_arnoldTools().buildUIsmooth()


USE
Masking Tools:
Create Object Masks - works with group, object and shape selection.
Create Shader Masks - works with group, object, shape, shader and shading group selection. Will skip “initialShadingGroup” and “initialParticleSE” shading groups.
RESET - removes setups and corresponding nodes. May not properly work for complex scenes with referenced objects.


Subdivision:
First Row - set/display subdivision settings for selected nodes
Second Row - display amount/select nodes with corresponding subdivision settings
HIGH - nodes with more than 4 subdivisions

General info: tool uses conflict resolving algorithms and works in non destructive way. New objects/shading groups can be masked over an existing setup.

Note:
Tool uses "mO_<NUMBER>" and "mS_<NUMBER>" name patterns for mask naming
Masking tool currently supports maya native nodes('mesh', 'nurbsCurve', 'nurbsSurface') and Yeti plugin nodes.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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