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PBRtoMaya1.1 is easy input PBR textures to maya
create for render engine materials network template , simplify the process
Features: - System Support : Windows , OSX
- Maya Support : 2017 , 2018
- Simplified UI
- Render Engine Support : Vray3.6 ,Vray Next , RenderMan22 , Arnold5 , Redshift2.5
- Customized Substance Painter Texture Preset to All Render Engine
- Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials
- User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading
- User Experience Design Shading Network Easy to work , Make up the official shortfall (only Vray GPU not support color correction node )
- Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant
- Support Textures To Triplanar Mapping , Easy to build Big Scene
Release 1.1
- Support RedShift Is Ready !
- Megascans Displacement Scale Size Automatic For Metadata
- Megascanes Data Reference Name For Metadata ID
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Demo Video:
PBRtoMaya Tools overview
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Substance Painter to PBRtoMaya Workflow
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.




