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PBRtoMaya 1.1.0 for Maya (maya script)

Substance Painter Megascans & Other PBR Textures to Maya Arnold,Renderman,Vray,(Redshift Coming)

License
$20.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2018, 2017

Operating Systems

  • Mac
  • Windows

History

Created:03/22/2019
Last Modified:03/29/2019
File Size: 525 KB
  • PBRtoMaya1.1 is easy input PBR textures to maya 

    create for render engine materials network template , simplify the process
    Features:

  • System Support : Windows , OSX
  • Maya Support : 2017 , 2018
  • Simplified UI
  • Render Engine Support : Vray3.6 ,Vray Next , RenderMan22 , Arnold5 , Redshift2.5
  • Customized Substance Painter Texture Preset to All Render Engine
  • Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials
  • User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading
  • User Experience Design Shading Network Easy to work , Make up the official shortfall (only Vray GPU not support color correction node )
  • Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant
  • Support Textures To Triplanar Mapping , Easy to build Big Scene
 Release 1.1
  • Support  RedShift Is Ready !
  • Megascans Displacement Scale Size Automatic For Metadata
  • Megascanes Data Reference Name For Metadata ID
 
  • Demo Video:

    PBRtoMaya Tools overview

  •  

    Substance Painter to PBRtoMaya Workflow



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