The vectorOperator utility node allows you to compute all the classical operations usualy done on vectors.
This node actually has three different input attributes to use for different operations. Based on the operation mode, all the inputs are not necessary used to compute the result. The result can be a vector and/or a scalar and/ or an angle based on the operation mode.
There are thirteen settings for the operator; No operation, Cross Product, Dot Product, Rotate By, Angle Between, Length, Normalize, Vector Matrix Product, Point Matrix Product, Project On Plane UV, Project Along N, Add, and Substract.A Maya html doc is supplied.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
