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Free skinWeightsIO for Maya 0.8.4 (maya plugin)

Import/Export of skinCluster-Weights

License
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4,461 Downloads

Compatibility

  • 2011, 2010, 2009, 2008

Operating Systems

  • Windows

History

Created:01/19/2008
Last Modified:06/09/2010
File Size: 62.4 KB
skinWeightsIO (for Maya 2008 Ext.2 Win32, 2009 Win32, 2010 Win32/x64, 2011 Win32/x64)

Import/Export of skinCluster-Weights. Writes out ASCII-File.
Very fast -> good for highpoly-characters.

Works now also on vertex-selection.Means you can export/import only a certain area of your character.
When you import, it imports only the vertices, that you previously saved to the file.

  • select the Mesh or Vertices
  • select skinCluster in channelBox
  • type skinWeightsIO -path filepath -mode (0 is write, 1 for read)
Example: skinWeightsIO -p "D:/stuff/test.txt" -m 1;

Or source skinWeightsIOUI.mel and type skinWeightsIOUI.


It reads the weights by name, not by index.
That means, the order, in which the influences are bound before importing, can differ from the one before exporting.
That means you export, detach, change joint-hierarchy, import again, still working. that way you can also swap weights: export, change joint-names, import, change joint-names again, done!

linez@linez3d.com


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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