This can be applied as a blendShape at the front of the deformation chain
Use like this:
- loadPlugin makeCorrShape;
- select -r sculpt;
- select -add skinned ;
- select -addFirst skinCluster1 ;
- makeCorrShape;
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
