lyrid_normal_map 1.0.3 for Maya (maya plugin)

normal map shader and shader list

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  • Rikcarter

    Rikcarter said almost 19 years ago:

    very useful, I already used it in my pipline. expecting new version.lol
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  • vzap3d

    vzap3d said about 17 years ago:

    Thank you for your lyrid shaders, they come in very handy. Especially for one purpose: when you mirror objects (eg: hands) in zbrush, the mirrored object has "inverted" UV's when imported to maya (ie: the UVs show up as red rather than blue in the texture editor). If you use maya's bump node in tangent normal mode on such an object, your normal perturbations will be inverted (ie: you'll get a crease on the original hand, and a protrusion on the mirrored hand). Using your lyrid normal map shader solves it all! It will perturn your normals equally on both objects. However... you mentioned a new "intensity" attribute in v1.03. I upgraded but cannot see such an attribute, did you forget to update your upload? Vania
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