"Sculpt Inbetween Editor" is a collection of influences and personal desire to have this functionality inside Maya since Autodesk never provided it so far. Pose Space Deformation allows the user to SCULPT on POSE, this method has been implemented in many other softwares packaged before and primary presented on papers by J.P. Lewis, Matt Cordner and Nickson Fong in 2000 Article. I give all the credits for these authors for this particular influence."
Inspirations: Softimage, Blender AniSculpt, Bling
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