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Store Information as Image 3.2.0 for Maya (maya script)

Write information as a PNG image, which can then be uploaded to Imgur and read elsewhere.

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Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:01/25/2015
File Size: 4.92 MB

Version History

Manually wrote all the parts aside from the image library. Amazingly slow with any large amounts of data.

Entirely rewrote to use built in functions for a lot of the conversion. Very lightweight and relatively fast.

Added support for imgur, so you may set the code to upload the image, or read any image but putting the URL as the file path.

Added in support to store files within the image. It's like a different version of EXIF data I guess.

Rewrote the code again to give the ability to use custom images.
By default this initial image will be uploaded and URL stored in the file, so it can be read without any extra user input.

Custom images will take longer, as it'll decide the best and most efficient way to store the data.
It will cache a small amount of information about an image after the first run, which on a 1080p image for example, equates to 50 million less calculations, or 9 billion fewer list lookups, so makes things quite a bit faster.

The incorrect padding error should also be fully fixed now, and trying to store more data than an image can handle will revert to the basic method, but keep the same aspect ratio of the custom image.

Did a lot of various tweaks and fixes, certain parts are now a lot more friendly to use, and you now may also access the cache.
Input data is now compressed, and progress is output every few seconds, so it doesn't seem like it's crashed.
Added more cutoff modes and support for multiple ones at once, you may set it to use them all (to choose the best looking result).

More fixes, and pyimgur and requests are now not required for the code to run, only for using the upload capabilities. As Imgur doesn't provide any information on usage, I've also added some tracking code which can be disabled if needed.

Added in Maya specific code to use the render view window.

Added full Maya user interface support and fixed a lot of bugs in the process.