Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
If you are like me (unable to keep the Attribute Spread Sheet open or navigating through all the paremeters drives you crazy) this is the GUI for you! Manage all the render attributes (like "primary visibility" or "visible in reflections") on the selected objects from a single GUI. And if you start to find random orange attributes (layer overrides) you can clean them from the current layer with just one click. Happy overriding!
# HOW TO INSTALL: Put the renderAttrEditor.py file in your Maya script folder. ex: c:\User\YOUR_USER_NAME\Documents\maya\scripts
# HOW TO USE: Open the script editor and, in a python tab, write: