"Rapid Rig: Advanced" - Auto Rig 2.3.9 for Maya (maya script)
This is a tool that will set up a customizable rig for a bipedal character
Bugs
Stretch problem with Dual Quaternion skin method
| Status | pending |
|---|---|
| Priority | medium |
| Date | 06/15/2010 |
| Submitted by |
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| Modify this bug | edit |
Hello!
Very nice script! Thank you Dustin!
I ve got a problem with a stretch system of joints. (Sorry for my English) I use maya 2011. When I use for skin method "Dual Quaternion skin method", and try to stretch "lShoulderFKC" - I have a problem with skinned mesh. Look at screenshot. I cannt fix the problem with skinning. It's works well only with old skin method - "classic linear". Can you explain me, how can I fix this problem, and use Dual Quaternion skin pethod?
Eugene
Comments on this bug:
Dustin Nelson said over 16 years ago:
Eugene Melnikov said over 16 years ago:
Dustin Nelson said over 16 years ago:
Dustin Nelson said almost 16 years ago: