"Rapid Rig: Advanced" - Auto Rig 2.3.9 for Maya (maya script)
This is a tool that will set up a customizable rig for a bipedal character
Bugs
Reversed Object Translates
| Status | closed |
|---|---|
| Priority | low |
| Date | 06/08/2010 |
| Submitted by |
|
| Modify this bug | edit |
Hey Dustin.
Me again. Big surprise huh? haha.
I am not sure if this can really be counted as a bug but maybe more of a preference. Anyways, on both the Ik hands and IK feet controllers, the translate Z and Y are opposite.
So for instance if you grab both the IK hands and IK feet controls and try to move them all forward in Z via the channel box, the lieft side goes forward but the right side goes back. Same with Y, the left side goes down while the right side goes up.
Again, this is not that big of a deal but occasionally I like to animate using the channel box and also the bigger thing would be for keeping track of values for when doing something like a walk cycle.
I hope this makes sense. THanks.
Ryan
Me again. Big surprise huh? haha.
I am not sure if this can really be counted as a bug but maybe more of a preference. Anyways, on both the Ik hands and IK feet controllers, the translate Z and Y are opposite.
So for instance if you grab both the IK hands and IK feet controls and try to move them all forward in Z via the channel box, the lieft side goes forward but the right side goes back. Same with Y, the left side goes down while the right side goes up.
Again, this is not that big of a deal but occasionally I like to animate using the channel box and also the bigger thing would be for keeping track of values for when doing something like a walk cycle.
I hope this makes sense. THanks.
Ryan
Comments on this bug:
Dustin Nelson said over 16 years ago:
John Doe said over 16 years ago: